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spooky

Thank you so much for playing, and for making a video of it! Really glad it was spooky. Intake is a pilot for a longer game, so if anything confused you or felt off along the way, I'd love to hear it.

The game is really fun. I liked the atmosphere, and I was invested while playing it.

Thank you, that means a lot! The atmosphere was the main thing I was going for, so I'm really glad it kept you invested. If anything tripped you up or felt off along the way, I'd love to hear it. I'm planning a full-length version and feedback like this really helps.

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just do your thing and what you think is right. You already have what it takes to make a  great game.

Thank you, really appreciate that. It means a lot this early on. I'll keep following my gut with the full version.

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the controls really pull this game back... At "that one part", It's hard to explain without spoiling, but running away is impossible... I had to stop playing , It was super frustrating at the end and it was just way too unclear as to where to go... (everything leading to "that part" was AWESOME though)

Thanks, really glad you liked it up to there. You're right about the chase. Getting caught sends you all the way back, and the way out isn't clear enough (it's back the way you came, room by room, to the car). I'm fixing both now. What felt off about the controls? The direction changing when the camera cuts, the turning, something else? It'd really help.

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Came here from Reddit post on horrorgaming.
I played it for 10 minutes or so but couldn't find the way to continue after getting into the factory :( Then I lost the motivation to power it through

Thanks for giving it a go, and sorry you got stuck, that's on me. The way on is up the steel stairs in the back right corner of the hall, but you can't see them from the door, which is a bad place to hide them. I'm patching it now so the way is clearer. If you try again I'd love to know how far you get.