<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Intake Devlog - itch.io</title><link>https://greensunset98.itch.io/intake</link><description>A short fixed-camera horror pilot. A factory shut eleven years, lights on at night. Sign in at the gatehouse.</description><item><guid>https://greensunset98.itch.io/intake/devlog/1699387/patch-092-play-it-on-a-controller</guid><title>Patch 0.9.2: play it on a controller</title><link>https://greensunset98.itch.io/intake/devlog/1699387/patch-092-play-it-on-a-controller</link><pubDate>Fri, 09 Oct 2026 19:00:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Intake now plays on a gamepad. Move with the left stick or d-pad, examine with A / Cross, run with X / Square or the right trigger, torch on Y / Triangle, pause on Start / Options. The guest log can b...</p>]]></description></item><item><guid>https://greensunset98.itch.io/intake/devlog/1697957/patch-091-fewer-ways-to-get-lost</guid><title>Patch 0.9.1: fewer ways to get lost</title><link>https://greensunset98.itch.io/intake/devlog/1697957/patch-091-fewer-ways-to-get-lost</link><pubDate>Thu, 08 Oct 2026 21:48:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Patch 0.9.1: fewer ways to get lost Thanks to everyone who played and left a comment. Two people got lost, so: - In the big hall after the roller door, it wasn&#039;t clear where to go. Now you&#039;ll hear whe...</p>]]></description></item></channel></rss>